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[其他] Principle Shader怎么连接AO? [复制链接]

成都雨航 2014-4-24 00:10:06

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在这里转载个简单的解答,希望能帮到你:


Where to place AO Ambient Occlusion texture map inside Principle Shader?


You don't use ao map, ao is baked lighting. If you want to use it as fake detail, you can multiply your diffuse color (base color) by the ao map. AO maps are for game engine renderers, where ray tracing does not occur.
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