This is something I started on a long time ago. I has been resting for about 6-7 months since I have been busy with work. But This week I had the chance to pick it up again. The low poly stuff was made in Maya and all of the detail work was done in Zbrush 4. a lot of the details came from Zbrush but most of it is actually texture details.(这是一些我开始于一个很久以前的事了。我已经休息了大约6 - 7月以来我一直忙于工作。但这星期我有机会把它捡起来。这东西是在低多边形的幻像,所有的细节工作完成了很多需要的细节4.来自需要但最重要的是,它实际上是纹理细节。)