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Now comes the tricky part, the part tht will decide if you texture looks good or...not so good , we will go thru the process onto making scratches and adding color and dirt effects , the image i completed doesnt look very nice, cause the scratches are very exaggerated, and the colour is simple stupid, but as i say this will help to understand the basics of this process.
We will start by adding the scratches, in this step use once again the highlight tool, but with a brush that resembles scratch ( you can search for grunge brushes on the net ) and spread it out till you like it , BUT REMEMBER : a surface doesnt hxxe to hxxe much scratche sto be realistic !! be moderated, not the way i did here !
| 这部分比较复杂,它做得好与坏,能决定你的材质看起来很好...或者看起来不那么好。这部分就是给金属加划痕和颜色,污迹。这张图显示了我完成的效果,看上去划痕有点夸张,颜色有点简单呆滞了,但是就像我说的,这能帮助你理解最基本的工序。先来加划痕,这节我们使用的还是高光工具,但用一种类似于刮痕的笔刷,(你可以在网络上搜索到这些笔刷)然后尝试它直到你喜欢为止。但是记住:一个表面并不需要把刮痕划得到处都是才像真实的!!保持中庸,不要像我在这里做的这样。33.jpg (17.96 KB, 下载次数: 2)
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Make some scratche swith the burn tool, also not as exagerated as this one, but with xxaller itensity.
用减淡工具做点划痕,也不要像这张一样夸张,用小一点的压力。35.jpg (18.25 KB, 下载次数: 2)
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Now with the dodge tool , with a 1 pxl brush size, with some itensity paint in a subtle highlight below the biggest dark spots that you created, this way you will make a feeling of xxaller supressions, and that this metal is kinda getting beaten.
接下来用1个像素的加深工具,在你做的最大的污渍上加点微妙的高光,这样你可以做出一种有点像被击打的效果。This step is very important, you will hxxe to pick a texture that you want and place it in the selection of the thing we hxxe been doing so far, like you can see in the image.
这步非常重要,你可以在材质库中挑一张来覆盖在你目前为止所做的成果上以丰富细节。我选了如图的材质。36.jpg (17.06 KB, 下载次数: 2)
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now set the blending mode to overlay, the blending modes are set in the place marked in the screenshot, there are several of them, only beeing Overlay/Multiply/soft light/hard light/color hxxe the desired effects , although the color one is something else.现在设置混合模式来覆盖,混合模式的设置在如图所标示的位置上,有很多种。只有正片叠底/叠加/柔光/强光/color hxxe符合我们渴望的效果,尽管color hxxe是不太一样的东西。37.jpg (18.99 KB, 下载次数: 1)
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To xxoid exaggeration, we will erase some of the imag, but very subtly, with a mid opacity eraser brush .
为了避免夸张,我们使用半透明度的笔刷擦掉图上某些部分39.jpg (18.68 KB, 下载次数: 1)
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Now also comes a tricky part, we will paint ( yes paint , dodge and burn wont do this , since they shade according to the base texture only, so you will pick up a brush ( could be any, but heres mine )现在我们要使用笔刷来绘画了,(是的笔刷,加深减淡工具不适合这个,它们比较适合在黑白灰稿上调子),所以我们选择一个笔刷(可以是任意的,但如图是我使用的)41.jpg (17.01 KB, 下载次数: 1)
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anyhow, after you select your brush pick a dark brown color, and start painting in the direction of the grxxity, in this case, below , so this will make that dirt is falling from the pieces, as well paint in some parts of the pieces, try variating colors, like adding blue in the highlights . REMEMBER : the opacity in this process for the brush is VERY LOW ( around 5% or less ) , so it will resemble image below :
不管怎么说,设置你的笔刷为一种深棕色,然后开始在光线照不到的地方绘制,在本例中是在下方,这样做能使你的污渍附着在降下去的面上,在其他的非等高面片上也涂一些。尝试用丰富的颜色,比如在高光里加点蓝色。记住:这步中的笔刷所用的的透明度非常低(大约5%甚至更少)42.jpg (17.22 KB, 下载次数: 1)
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now to finish it, just change the layer blending mode to multiply or overlay, i chose overlay , since these are dark tones , and here you go...you finished !!!! i hope that this tutorial was good to help someone out :)
最后让我们来完成它,只要把你的图层混合模式设成正片叠底或叠加,我选了正片叠底来达到这种暗点的色调。接着是你...好的你完成了!!!!希望这个教程能给你带来帮助:) |