编程环境VC++6。6
DirectX 9.0 SDK 没有可以去微软官方网站下载
进入C++6。0单击“文件”菜单,选“新建”,在“新建”对话框中选Win32 Application
输入文件名为Mygame1
以下选择空项目,完成既可。
这时新建文件,选择C++ SOURCE 文件。名为本Mygame1
#include <d3d9.h>
#pragma comment(lib,"d3d9.lib") ///////////缺少这句编译不能通过
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pD3DDevice = NULL;
HRESULT InitialiseD3D(HWND hWnd)
{
//创建D3D对象,并获得D3D接口指针
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(g_pD3D == NULL)
{
return E_FAIL;
}
//获得当前的显示模式
D3DDISPLAYMODE d3ddm;
if(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm)))
{
return E_FAIL;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
//创建窗口模式的D3D
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
//创建D3D的设备对象,并获取接口IDirect3DDevice9的指针
if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp,
&g_pD3DDevice)))
{
return E_FAIL;
}
return S_OK;
}
void Render()
{
if(g_pD3DDevice == NULL)
{
return;
}
//用绿色清除后备缓存
g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
//开始屏幕操作
g_pD3DDevice->BeginScene();
//我们将在中间完成所有的3D渲染
//结束屏幕操作
g_pD3DDevice->EndScene();
//翻转后备为屏幕,使画面显示在屏幕上
g_pD3DDevice->Present(NULL, NULL, NULL, NULL);
}
void CleanUp()
{
if(g_pD3DDevice != NULL)
{
g_pD3DDevice->Release();
g_pD3DDevice = NULL;
}
if(g_pD3D != NULL)
{
g_pD3D->Release();
g_pD3D = NULL;
}
}
void GameLoop()
{
//进入游戏循环
MSG msg;
BOOL fMessage;
PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE);
while(msg.message != WM_QUIT)
{
fMessage = PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE);
if(fMessage)
{
//处理消息
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
//没有消息时,处理渲染图象
Render();
}
}
}
//Windows消息处理机制,用来处理各种WINDOWS消息,包括常用的键盘消息
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
case WM_KEYUP:
switch (wParam)
{
case VK_ESCAPE:
//按“ESC”键退出
DestroyWindow(hWnd);
return 0;
break;
}
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
//应用程序入口主函数,相当于C语言的main()函数
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT)
{
//注册窗口类
WNDCLASSEX wc = {sizeof(WNDCLASSEX), CS_CLASSDC, WinProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
"DX9", NULL};
RegisterClassEx(&wc);
//创建应用程序窗口
HWND hWnd = CreateWindow("DX9", "mygame1",
WS_OVERLAPPEDWINDOW, 50, 50, 500, 500,
GetDesktopWindow(), NULL, wc.hInstance, NULL);
//Initialize Direct3D
if(SUCCEEDED(InitialiseD3D(hWnd)))
{
//显示窗口
ShowWindow(hWnd, SW_SHOWDEFAULT);
UpdateWindow(hWnd);
//开始游戏并循环
GameLoop();
}
CleanUp();
UnregisterClass("DX9", wc.hInstance);
return 0;
} |