由Eat3D 大型游戏公司出品的Eat3D ZBrush HardSurface Techniques教程,Zbrush 4.0 硬表面技术教程。大型
游戏制作公司Eat3d大家已经相当熟悉了,教程的质量不用多说了吧。
在这张DVD教程中,深入学习Zbrush 4.0硬表面细节技术,学习建立一个完整的力学性质的过程,一切从概念创造一个干净基地网和细节开始。迈克然后把最终的模型输入到3ds Max和V-Ray里创建材质和渲染证。最后,他在Photoshop中完成最终的合成。
The tutorial covers a bit of the concepting, reworking, sculpting the final
model, rendering with Vray, and compositing in Photoshop.
As
for the design, I was very inspired by the Marine and the Firebat from
Starcraft 2. I enjoyed that game a lot and loved the designs so i wanted
to achieve something similar. Also I was trying to focus on
maneuverability of the character it self. I wanted to create a mech that
would have as little self collision as possible.
The programs I used for this were:
This is just the clay render straight from zbrush. I have a final render in my gallery.
Thanks and enjoy!