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《MAYA 2011宝典》 [复制链接]

九艺网 2017-3-4 23:46:13

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在本教学中我们将让大家对MAYA有个深入的了解,并理解它的工作方式, 通过本教学,你将有机会与Digital Tutors的多位MAYA专家共同工作, 他们将在教学中展示给你MAYA各个部分的使用方法.本教学超过11小时,包含86章,将从介绍MAYA的一些基本技巧与基本术语开始, 接着就会直接进入建模阶段, 在完成了建模阶段以后, 你还会学习到贴图,动画制作, 动力学,灯光渲染等方面的知识. 我们的目标不是只让你去接触一些枯燥的技术信息, 而是帮助你养成良好的制作习惯,这样你就能在将来使用MAYA创造美好的未来.已经更新了有问题的第21个文件,请大家下载.In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.1. Introduction and Project Overview3. Overview of the User Interface5. Saving Files and File Types7. Getting used to QWERTY9. Using the Attribute Editor11. Working with the Hotbox13. Writing Your First MEL Script15. Modeling Project Overview17. Building the rear of the engine from NURBS19. Extruding a vent from the top of the engine21. Modeling the rear cone and thrust ring23. Building vents on the sides of the engine25. Creating the basic shape of the cab27. Building the windshield and exterior panels29. Building the cable connectors and hood ornaments31. Texturing Project Overview33. Applying and manipulating materials35. Adding multiple materials to objects37. Using UVs to prepare polygons for texturing39. Working with external texture maps41. Combining ramps with other procedural nodes43. Using the 3D Paint Tool to paint textures45. Creating control curves for our objects47. Organizing the scene and using selection handles49. Using the Connection Editor to drive values51. Adding a speed setting for the expression53. Drawing your first joint chain55. Making the scene animator friendly57. Removing channels from the Channel Box59. Managing key frames with the Graph Editor61. Animating objects using path animation63. Modifying key frames using the time slider65. Dynamics Project Overview67. Adding Fire to the Engine69. Creating a Particle Simulation71. Modifying the Shape of the Particles73. Overview of various light types in Maya75. Rendering with depth map shadows77. Using Image Planes to create a renderable environment79. Using the Attribute Spread Sheet to adjust multiple objects81. Using Light Linking to control an object's illumination83. Using the 2D Pan/Zoom feature in Maya85. Adding displacement maps to Maya geometry2. Creating Your First Object4. Creating a Project in Maya6. Viewing Geometry8. Channel Box and Layer Editor10. Grouping and Parenting12. Selection Masks14. Working with Shelves16. Modeling the basic shape of the engine shell18. Extracting a rim from the front of the engine20. Adding slats to the main vent of the engine22. Adding radial struts around the engine24. Adding a power coupling and side rail26. Modeling the cab interior28. Adding rails over the racer cab30. Modeling cables from NURBS curves32. Hypershade overview34. Modulating color using ramps36. Using transparency with our materials38. Working with procedural textures40. Using bump maps to simulate depth42. Adding a car paint material44. Introduction to the Rigging & Animation Process46. Using display layers to organize our rig48. Creating custom attributes50. Writing your first expression52. Using Set Driven Key to simplify the rigging process54. Binding the geometry onto joints56. Adding random movement through expressions58. Learn to set key frames and use the time slider and Graph Editor60. Creating a cycling animation62. Using the Auto Key feature64. Creating Playblasts to preview the animation66. Using the Fire Effect68. Using the Lightning Effect70. Getting Smoke Behavior72. Introduction to the Lighting and Rendering Section74. Exploring common attributes of Maya lights76. Rendering with raytraced shadows78. Matching Maya light sources to a photographic environment80. Isolating shadows with the Use Background shader82. Matching the Maya camera to a photographic environment84. Adjusting the rendered smoothness of NURBS objects86. Batch Rendering your animated sequence from Maya
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