资源简介Lynda最新出品的Maya 2011: Creating Textures and Shaders 关于Maya进行纹理和着色方面的视频教程.官网链接:http://www.lynda.com/home/DisplayCourse.aspx?lpk2=62904教学时长:3小时30分主讲人:Eric Keller教学光盘提供有配套工程文件以供练习提高.Maya 2011创建Eric Keller和纹理和着色器教程演示了如何创建纹理和材料,然后将它们应用到实际的模型来呈现表面。课程内容包括工作与心理阴影节点线,其中包括精神图像的建筑节点,次表面散射节点,闭塞,汽车漆着色器,以及如何将其纳入阴影网络在Hypershade编辑器使用这些节点。还探讨了利用模型中添加细节纹理........教学目录预览:遮光概念的理解模拟真实的反射效果的菲涅尔透明和半透明表面呈现比较标准的mental ray和Maya着色mia_material材质介绍着色网络发展次表面散射材质使用多边形UV坐标映射纳入网络纹理节点改善与环境闭塞皮肤细节绘画凹凸贴图DescriptionMaya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.Topics include:Understanding shading conceptsSimulating the Fresnel effect for realistic reflectionsRendering transparent and translucent surfacesComparing mental ray and Maya standard shadersIntroducing the mia_materialDeveloping shader networksUsing subsurface scattering shadersMapping polygon UV coordinatesIncorporating texture nodes into networksImproving skin detail with ambient occlusionPainting bump mapsCreating normal and displacement mapsTroubleshooting maps教程截图预览:
目录:IntroductionWelcome 01:06Using the exercise files 01:1317:49 1. Shading ConceptsExplaining diffuse reflections 02:39Defining glossy and blurred reflections 02:32Looking at refraction 04:20Describing the Fresnel effect 01:56Understanding anisotropy 01:10Identifying ambient and reflection occlusion 01:49Defining sub-surface scattering 02:04Simulating translucency 01:1901:08:10 2. Shading in mental rayUsing Maya's standard shaders with mental ray 07:02Comparing mental ray and Maya shader nodes 09:12Creating mental ray shaders 02:32Making sense of mental ray shaders 10:35Introducing the mia_material 09:16Creating a custom mia_material preset 09:17Looking at car paint materials 06:43Using subsurface scattering shaders 13:3301:05:39 3. TexturesUnderstanding UV coordinates 04:26Comparing NURBS and polygon UVs 04:48Mapping polygon UV surfaces 13:01Using texture maps for color and other shader channels 08:01Applying and projecting 2D procedural texture nodes 04:00Applying 3D procedural texture nodes 07:01Using ramp textures 08:12Setting up utility nodes 06:29Using file texture nodes 09:4122:36 4. mental ray Texture NodesApplying the turbulence texture 09:37Considering the round corners texture 04:17Improving skin detail with ambient occlusion 04:27Applying reflection occlusion 04:1533:06 5. Creating Surface Details with TexturesPainting bump maps 04:14Creating normal maps 05:24Applying normal maps 06:17Creating displacement maps 09:14Troubleshooting displacement maps 07:5700:33 ConclusionGoodbye 00:33 |